Reviews for Storm: the Infinity Code
Booklist Reviews 2008 March #1
Will, a teen who invents ingenious spy gadgets, has felt off-kilter ever since his father was killed and his mother left, supposedly to visit her mother in St. Petersburg, after dropping Will off with a friend in London. Soon Will is recruited by STORM ("Science and Technology to Over-Rule Misery"), a small group of young geniuses who start out with a vague intention of doing good and end up with a mission to save the world from a mad, evil plot. Will makes a sympathetic hero, thrown off balance by his family's disintegration and unsure of whom to trust. Subplots wind into and out of the main story, to be resolved in the final exciting scenes when STORM infiltrates a compound near St. Petersburg. Readers intrigued by the main characters will be glad to know that sequels are in the pipeline. Alex Rider fans hungry for more will find this a satisfying novel filled with espionage, danger, and cool paraphernalia. Copyright 2008 Booklist Reviews.
Kirkus Reviews 2008 January #2
Will's father is dead, and his mother has returned to Russia to grieve, leaving him in the care of a family friend in London. Smart, inventive and a loner by nature, Will is discontented with his new life, resents his mother's absence and isn't at all interested in making new friends. So when he's approached by Gaia (the only student who can come close to his intelligence) to join an elite group of teens who want to help set the world "right," his first reaction is to reject the invitation. But events conspire to make him not just a part of the group, but its strongest motivator. Joined by Andrew, STORM's wealthy, brilliant but not very practical founder, Gaia and Will are soon hurtling across Europe in pursuit of their friend Caspian. He's headed to St. Petersburg to rescue his scientist father. With him go plans for the deadliest invention known to man; if activated, it could eventually eat the earth. With the aid of his Russian grandmother and her friend Vanya, not to mention some cool gadgets, it's up to Will and his friends to save the day. Well-written, and featuring good character development, this is also well-researched--all the gadgets are based upon actual concepts already in development. A mixture of adventure, teen angst, espionage and science, its readers will hope for a sequel. (Science fiction. 10-14) Copyright Kirkus 2008 Kirkus/BPI Communications. All rights reserved.
School Library Journal Reviews 2008 May
Gr 7-10-- STORM: Science and Technology to Over-Rule Misery is an organization founded in London by 14-year-old genius Andrew, a software millionaire who wants to change the world for the better. He has recruited Will, Gaia, and Caspian, also prodigies, to help him with his endeavor. After one successful mission, though, things start to go awry. Caspian's father, Vassily Baraban, a famous astrophysicist, has been kidnapped, and his son is willing to do whatever it takes to save him, even if that means breaking away from STORM and joining a group that might destroy it. This is a great novel for aficionados of Anthony Horowitz's "Alex Rider" books (Philomel), but it's a lot more technical. (An author's note describes the gadgets and the actual research and inventions on which they are based.) Sure to be checked out by those who love SF/spy novels.--Heather Scribner, Lawrenceburg Community Schools, IN [Page 142]. Copyright 2008 Reed Business Information.
VOYA Reviews 2008 April
Science and Technology to Over-Rule Misery, or STORM, is an organization consisting of three brilliant teenagers. Will, the central character, is an inventor of creative gadgets and is troubled by family issues. Andrew is a computer genius, and Gaia is a language expert with a photographic memory. STORM's mission to tackle the world's problems using their skills seems daunting, but when the three are able to save an airliner from disaster, they believe that they can actually help the world. Later when a friend's father is kidnapped and forced to create a deadly weapon that could destroy Earth, the team jumps into action. They track the friend and his father from London to St. Petersburg and discover the weapon's hidden location. The teens try to thwart the friend's father and a rogue secret agent using mainly their knowledge of science and their inventive tools Young's debut novel is full of unusual scientific creations-all based on real inventions. The novel is plot-driven and packed with unlikely escapes and improbable plot twists-exactly what many middle school and junior high readers crave. This action novel is slightly unbalanced and its conclusion is a little clunky as it leaves a few unanswered questions. It also enters a crowded field of similar books such as the Jimmy Coates, Alex Rider, and the Young Bond series. Despite these drawbacks, it seems that this series start could find an audience among students eager for a book with minimal violence, a little suspense, and creative and resourceful characters.-Jeff Mann 3Q 4P M J Copyright 2008 Voya Reviews.