Reviews for Maze of Bones


Booklist Reviews 2008 October #2
"In a bold leap forward in marketing strategy, this first book in the 39 Clues series introduces readers to what promises to be a sensational mix of reading, online gaming, card-collecting, and even a grand-prize sweepstakes. The premise of the book: Grace Cahill, matriarch of the world's most powerful family, dies and leaves behind a challenge to her descendants. They can either inherit one million dollars, or forgo the money and receive the first of 39 clues that will lead them on an around-the-world adventure in search of, well, that's a secret. But it's an earth-shattering secret, and with 10 books planned for the series (each by a different author), it had better pay off in the end. Riordan, who has plotted the main arc for the series, gets the ball rolling nicely with likable brother-and-sister heroes, a cast of backstabbing relatives, and a smattering of puzzles and clues to decipher in the quest for the ultimate secret. Whether this intriguing book represents the first major event in a shifting world of publishing, or is simply a clever money- and attention-grabbing ploy remains to be seen, but it will be fascinating to see what kids make of it. (Library edition does not include game cards)." Copyright 2008 Booklist Reviews.

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Kirkus Reviews 2008 September #1
"Synergy" is the name of the game in Scholastic's post-Potter search for market share. Grace Cahill has died, and her orphaned grandchildren Amy, 14, and Dan, 11, are among the heirs offered a choice: They can accept one million and walk, or they can take the first clue in a worldwide scavenger hunt to find the secret that has made the extended Cahill family the most powerful family in world history. Every other heir is out to get Amy and Dan, Grace's supposed favorites, as they work their way through the puzzles in this first volume of a ten-book "multi-platform" series. Six trading cards come with each trade-edition copy, and more can be purchased separately. Cards can be entered on an accompanying website, where readers six to 14 can "enter the race" by playing mystery games. Each new volume, by such authors as Gordon Korman and Peter Lerangis, spawns a new contest with real cash prizes. Librarians should be careful to purchase card-free library editions to avoid circulation headaches. (Novelty/fiction. 9-14) Copyright Kirkus 2008 Kirkus/BPI Communications.All rights reserved.

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