Reviews for Into The Volcano
Booklist Reviews 2008 November #2
*Starred Review* Brothers Duffy and Sumo Pugg embark on an adventure after their eccentric aunt invites them to come see the island of Kocalaha, their mother s birthplace. Duffy, excited to get away from the gloomy winter in their hometown, jumps at the chance, but Sumo is worried: a lot of things could go wrong so far away from home. The boys are taken into the heart of a volcano to explore and learn more about their heritage, but the seemingly dormant volcano is in the midst of waking up. The situation quickly becomes perilous, and between the volcano s power and shocking revelations of family secrets, it appears neither boy will make it out alive. With such a thrilling story, Wood scores points for both pacing and characterization. The action moves along at breakneck speed, and through all of the twists and turns, the reader is left wondering if the boys will survive. The art is beautifully rendered in thick bold lines and a rich color palette and is a nice break from the mainstream comic style. Although this adventure may be a little too scary for younger readers on their own, it makes a fun book for parents and children to share together. Copyright 2008 Booklist Reviews.
Horn Book Guide Reviews 2009 Spring
In this graphic novel, two brothers' camping/hiking trip into the heart of an erupting volcano turns increasingly bizarre and treacherous. Unexpectedly reunited with their mother, a renowned volcanologist, they finally get some answers. The pictures vividly capture plot, characters, and setting with bold lines, dramatic colors, and creative special effects that make tangible the brothers' peril. Copyright 2008 Horn Book Guide Reviews.
Horn Book Magazine Reviews 2008 #5
Wood, the latest picture-book illustrator to cross over to the graphic novel format, delivers a story with everything a boy could wish for: an exotic setting, a colorful cast of characters, a suspenseful mystery, and a heart-stopping adventure with opportunities for bravery and heroism at each twist of the plot. It's a tried-and-true formula that has worked for everything from the Hardy Boys to Tintin, and it works here, too. While visiting relatives on a remote island, two brothers embark on a seemingly harmless camping/hiking trip that quickly turns into a dangerous game of treachery, kidnapping, double-crosses, and spectacular natural danger. When their journey into the heart of an erupting volcano grows increasingly bizarre, the boys suspect their aunt and cousin of foul play and run away. Unexpectedly reunited with their mother, a renowned volcanologist secretly working to extract a precious new substance from the volcano, they finally get answers to their questions. The pictures are perfectly suited to the story, vividly capturing plot, characters, and setting with bold lines, dramatic colors, and creative special effects that make tangible the brothers' peril. This is Wood's first foray into the medium of comics; let's hope that it won't be his last. Copyright 2008 Horn Book Magazine Reviews.
Kirkus Reviews 2008 September #1
From Caldecott Honoree Wood comes an inventive and imaginative graphic adventure. Brothers Duffy and Sumo Pugg are mysteriously pulled out of class one day and sent to the island nation of Kokalaha to stay with unfamiliar family members. The boys meet Auntie, the shady matriarch of the household (who resembles Ursula from Disney's Little Mermaid), who sends the boys and their newfound cousins on an expedition into a volcano. Danger ensues, and the boys must fight for their survival, and, ultimately, discover the truth propelling their quest. For the first time, the boys must work together and make their own choices outside of adult supervision. Wood's illustrations of the fictional Kokalaha are particularly clever and lush, though his world-building is somewhat lacking in its development and could leave its readers with questions. The narrative moves along swiftly and incorporates elements of fantasy, demanding that the audience suspend disbelief and roll with the punches. Those who do will find a rollicking, fast-paced story that resolves itself nicely--an overall creative yarn of greed, family and survival. (Graphic fiction. 9-12) Copyright Kirkus 2008 Kirkus/BPI Communications.All rights reserved.
Library Journal BookSmack
My kids and I were mesmerized by this fast-paced book. The plot centers on two brothers: adventuresome Duffy and reticent Sumo. The two are whisked from their gray, North Dakota-esque world to Kocalaha (part of Borneo?), where they are taken, literally, into a volcano. The larger, inventive story involves family factions warring over some precious green stones inside a cave over which the volcano is erupting. The story of Sumo's emergence as a brave young man, however, is the emotional narrative that speaks to the stoic in us all. Sumo starts out as a frightened boy, hiding his fears under a veneer of suspicion. But when Duffy is injured in the volcanic spelunking escapades, Sumo sprouts brass balls and effects a daring rescue quickly learning to put his emotions away or use them to help him solve the problem. While Wood's detailed illustrations, emphasized with vibrant colors, carry the story quite effectively, they often make characters appear crude or brutish. The scenery-lava, cave innards, ocean vistas, and jungle scenes-is a character all its own.-Douglas Lord, Connecticut State Lib., Middletown Copyright 2010 Reed Business Information.
Publishers Weekly Reviews 2008 October #2
Wood's (The Napping House ) first foray into graphic novels is a visual stunner. Sumo and Duffy Pugg are called out of class by their father, who insists they immediately go off with their long-lost, oddly named cousin, Mr. Come-and-Go, to visit their (also unknown to them) Aunt Lulu on Kocalaha, the island where their absent mother was born. Blunt, bald and broad as a refrigerator, Come-and-Go does not inspire confidence in Sumo, the less adventurous of the brothers, and his reluctance looks reasonable when Lulu hustles them off on a mysterious expedition, which involves entering Kocalaha's volcano as it is erupting. Wood's full-color digital illustrations vividly depict fabulous scenery--lava flows, ocean swells, lush foliage--and the muscularity of the action will impress thrill-seeking readers. The boys repeatedly face peril, including a terrifying and surreal episode in which deathly specters surround Sumo while he tries to rescue Duffy. The plot does not answer all the questions it raises: the boys' trip is eventually explained, but not why their father has sanctioned it. The audience will likely be too busy living vicariously through Sumo and Duffy's ultimately excellent adventure to mind. Ages 7-up. (Oct.) [Page 55]. Copyright 2008 Reed Business Information.
School Library Journal Reviews 2008 September
Gr 5-8 -This intense mystery-adventure coming-of-age chapter book is done in comic-book style-something of a departure for Wood. Two brothers, Duffy and Sumo, are sent to Hawaii to visit their mysterious aunt, who hustles them off on a perilous expedition into the bowels of an erupting volcano, accompanied by strangers whose skills are obvious, but whose trustworthiness is not. The dangers the boys face are terrifying, especially an interlude during which Sumo, wracked by guilt and indecision after he thinks his brother has fallen to his death, is trapped in the dark on an underground cliff and is visited by the specter of Death. That the children, who appear to be 10 or 12, have been exposed to such peril knowingly by an adult who has been entrusted with their care is a dark vein running through the story. Wood's vividly colored artwork brings the perils the siblings face into startling focus. Keenly observed depictions of the Hawaiian landscape and geological processes lend an impressive veracity to this exciting and unusual offering. It is a rare example of a graphic novel for young people that is neither manga nor mainstream.-Paula Willey, Baltimore County Public Library, Towson, MD [Page 214]. Copyright 2008 Reed Business Information.
VOYA Reviews 2008 August
On a frosty winter morning, Sumo and Duffy Pugg's father summons them from their classroom to meet a long lost cousin named Come-And-Go-a massive, bald, Cambridge-educated, street-fighting champion. Come-And-Go issues an invitation from their rich aunt to spend ten days with her in Kocalaha, the island birthplace of their mother. Soon after their arrival, the boys find themselves embroiled in a treacherous plot that involves entering an active volcano via the ocean. Adventurous Duffy thrills at the danger, but Sumo is paralyzed with fear at the slightest hint of peril. Suspicious and frightened, he complains and stumbles his way through each exploit. But when an accident puts Duffy's life at stake, Sumo desperately seeks the courage and strength to save himself and his brother. Wood, well known for his award-winning work as a children's book illustrator, leaps into the world of graphic novels with this edge-of-your-seat adventure. His use of vivid colors and action-filled panels brings to life the dramatic contrast between ocean and volcano. Sumo's distrust and general apprehension of his new surroundings is authentically created, which makes his efforts to rescue Duffy even more heroic. The visual format combined with nonstop action will keep reluctant readers and adventure fans turning pages to the very end.-Heather Christiansen Maps. 5Q 4P M J G Copyright 2008 Voya Reviews.