Reviews for Seven Swords
Booklist Reviews 2012 December #2
Young Arthur, rebooted in our era from the DNA of his original parents, takes leaps toward his royal destiny in this second episode of the Otherworld Chronicles. Here, he has 10 days to track down seven legendary swords (with help from an iPad app crafted by the ageless Merlin) and to spring two captives in the magical Otherworld from the overdecorated castle of evil sorceress Morgaine. Readers unfamiliar with the series opener will struggle to make sense of some characters and situations, but unlike many middle volumes, the central story line in this fast-moving, not always earnest epic makes significant advances. Copyright 2012 Booklist Reviews.
Horn Book Guide Reviews 2013 Fall
The contemporary science-fiction take on Arthurian legend continues as Artie rescues Qwon from Morgaine's clutches, and new information comes to light about his own unusual origins. Omniscient narration provides welcome various perspectives on the scenes, but the heady combination of genetic experimentation, video-game magic, and medieval mythology makes it crucial that the series be read in sequence.
Kirkus Reviews 2012 December #1
In the second installment of the Otherworld Chronicles trilogy, the fate of the world is at stake. "I feel like we're in the second Lord of the Rings movie!" young Kay says to her brother Artie Kingfisher, the new King Arthur. On a quest to recover seven magical swords of the Dark Ages, Artie and Kay gather "New Knights of the Round Table" and try to unite two worlds. Standing in their way is Lordess Morgaine, who has created (a different) Arthur and Mordred in a laboratory--genetically engineered creations essential to her goal of retrieving Excalibur, killing Merlin and attaining supreme power. Artie and his band travel from Ohio via crossover points between worlds in search of swords in Sweden, France and Japan, and they join forces with fairies, dragons and even Numinae, the forest lord, in an Armageddon-style confrontation with Morgaine and her minions. It's a wild mix of Arthurian tales, with such folkloric elements as dragons, witches, fairies and bear soldiers, and a 21st-century world of video games, iPad sword apps, genetic engineering and characters who say things like "dude" and "Holy mirror image, Batman!" Johnson-Shelton thus manages to incorporate many of the elements of the classic tales and make them fresh. Real excitement and horror await readers in this new take on classic Arthurian lore. (Fiction. 9-14) Copyright Kirkus 2012 Kirkus/BPI Communications.All rights reserved.