Reviews for Lost in Babylon
Booklist Reviews 2013 December #2
"I have this gene that basically cuts off a person's life at age 14. It's called G7W and all of us have it." So says our narrator, Jack McKinley, who, along with three other teens, is on a quest to find the second of seven magical orbs (Loculi) that together will provide a cure for their condition. This time they head through a wormhole to Babylon's Hanging Gardens for the second Loculus, but they face internal betrayal and doubts about the very organization that is keeping them alive. Time travel, number systems, ancient Babylonian history, long division, and monsters with deadly spit are just a few of the clever elements in this fast-paced, geek's dream of a book. Action keeps the plot hopping, with brief bits of character building that will bond readers to the young protags. Although this second entry in the Seven Wonders series can be read on its own, readers are still advised to begin at the beginning. Once discovered, it won't stay on the shelf for long. Copyright 2013 Booklist Reviews.
Horn Book Guide Reviews 2014 Spring
Jack, Marco, Cass, and Aly, teens born with a genetic anomaly that gives them superpowers but will kill them by age fourteen, continue to seek the Atlantean artifacts called Loculi that will cure them--this time in a splinter universe containing the Hanging Gardens of Babylon. In this second book, the syncretistic mishmash of legends and formulaic plot aren't aided by shallow characterizations.
Kirkus Reviews 2013 September #2
In the second of the seven-volume Seven Wonders series, Jack McKinley seeks the second of seven stolen Loculi of Atlantis, magical orbs planted in each one of the Seven Wonders of the Ancient World. Jack, Aly Black, Cass Williams and Marco Ramsay are genetic time bombs, each having G7W, a gene that will kill them at age 14 if they don't find the seven Loculi. In The Colossus Rises (2013), they found the Loculus for flight in the Colossus of Rhodes, and now they're searching for the Hanging Gardens of Babylon. Jack's narrative, slow at first, becomes an Indiana Jones–style adventure into ancient Babylon. The foursome faces a giant lizard-monster, monkeylike creatures with lethal spit and a cloaked apparition with one shining eye. What they hadn't bargained for is a conflict over which secret organization they should be working for--the Karai Institute or the group of fanatic monks from Greece they encountered in the last book. The conflict adds complexity to the tale, and the final sentence holds a huge surprise, which will excite readers about the next installment even as it frustrates them. Seven Wonders Journal: The Select is available as an e-book prequel for those who crave more. New setting, same sorts of adventures will be the script for each volume, but fans will get hooked on the mysteriousness of it all. (Adventure. 8-14) Copyright Kirkus 2013 Kirkus/BPI Communications.All rights reserved.