Harry and Horsie return to battle a giant, cookie-eating robot in this winning tale that will satisfy sweet tooth and thrill-seeker alike.
Somewhere in the universe, two tummies are growling. Only cookies will satiate the ebullient Harry and his toy pal, Horsie. But in order to reach the cookie jar, the two must create the ultimate cookie-getter. A mechanical feat of colossal proportions, CookieBot marches through their metropolis, grabbing cookies from high-rises; but like Godzilla and King Kong, CookieBot goes mad. Down Fifth Avenue he stomps, gobbling confections and climbing skyscrapers until it looks like the city might face the ultimate catastrophe: no more cookies! An epic battle ensues—complete with one big sugar crash—as the heroes leave a happy (and full) public to return home and play another day. Agnew's fantastical, retro-futuristic artwork propels this spirited adventure. Stylistically he's true to the title's predecessor, Harry and Horsie (2009), but compositionally he deftly changes genres, moving from a Flash Gordon–esque, sci-fi–serial approach that highlights sequential images to finding inspiration in classic, monster fantasy movies. Iconic splash pages capture the scope of Harry's spirited imagination, while detailed illustrations offer clever, hidden humor. Once again, friendship rules for Harry and Horsie; and for Van Camp and Agnew, their seemingly seamless collaboration perfectly tells the story.
Inventive, animated and irresistible. (Picture book. 3-6)Copyright Kirkus 2011 Kirkus/BPI Communications.All rights reserved.
In this sequel to Harry and Horsie, the duo faces a dilemma: "Mom had placed the cookie jar way too high." Recognizing the gravity of the situation, Harry and Horsie construct a towering CookieBot, whose sole purpose is to detect and acquire baked goods. When CookieBot goes crazy and storms Fifth Avenue looking for sweets, it's up to Horsie to save the day. Rendered in slightly faded reds, blues, creams, and yellows, Agnew's dynamic action panels mimic vintage sci-fi comics. Fans of this team's first adventure will enjoy their energetic return. Ages 3-6. (June)[Page ]. Copyright 2010 PWxyz LLC
PreS-K--The boy and his toy horse are back, and this time they set out to rectify what is obviously a mistake. For some unknown reason, Mom has placed the cookie jar out of reach. The only solution is to build a giant robot to retrieve the treats for them. CookieBot gets the cookies all right, but then takes off through the streets in search of more, and Harry realizes that he forgot to give the robot an off switch. Quick thinking by Horsie saves the day in this satisfying adventure. Agnew's digitally done illustrations, in a palette of blues, beige, and gold highlighted by splashes of red, lend a retro feel, and the expressions of the characters match the light and humorous tone of the text.--Kathleen Kelly MacMillan, Carroll County Public Library, MD[Page 97]. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.