Reviews for Gollywhopper Games


Booklist Reviews 2007 December #1
Combine the contest and puzzle elements of the TV show The Amazing Race, Roald Dahl's Charlie and the Chocolate Factory (1967), and Ellen Raskin's The Westing Game (1974). Then, add a young man's desire to defend his father, and you've got Feldman's slight but enjoyable debut novel. Twelve-year-old Gil Goodson's father worked for the Golly Toy and Game Company but was fired after being investigated for (and acquitted of) embezzling funds. Gil is determined not only to win the Gollywhopper Games grand prize (cash, a college scholarship, and all sorts of Golly toys and games) but also to clear his father's name. Feldman includes truly despicable villains, unexpected kindnesses, and a surprise ending. The characterization is somewhat underdeveloped, but this is clearly a plot- and puzzle-driven novel. Nonstop action, appealing pencil illustrations, and increasingly difficult brainteasers will keep readers engaged, and readers will pull out paper and pencil to try and solve the puzzles as they work through the book. Copyright 2007 Booklist Reviews.

----------------------
Kirkus Reviews 2008 January #1
Brainteasers and tricky puzzles are all part of the Gollywhopper Games, a promotional sweepstakes leading to untold wealth and fame for the lucky and smart contestants. While there are multiple ways to enter, Gil, the son of a disgraced former employee, is counting on being quick to the line outside the stadium that will allow 4,500 kids into the games. Quite quickly, the contestants are whittled down to two teams. Gil's study of the company, plus a sunny personality that allows him to create alliances for support, helps him and then his team compete, only to discover that the team members are pitted against each other to decide the ultimate winner. Fun in the style of Eric Berlin's The Puzzling World of Winston Breen (2007), readers can count on amazing special effects à la Roald Dahl's Charlie books, and a straight arrow hero who has the extra motivation of being an outcast due to his father's supposed sins. Plain good fun for puzzle addicts, with plenty of action and the suspense only a ticking timer can offer. (Fiction. 8-12) Copyright Kirkus 2008 Kirkus/BPI Communications. All rights reserved.

----------------------
Kirkus Reviews 2014 March #2
Bert Golliwop and his executive team at Golly Toy and Game Company decide to hold a second round of Gollywhopper Games in this sequel. Enter 12-year-old Cameron, an ordinary middle child with an actual ticket to said games courtesy of older brother Spencer, who entered him thinking it would double his chances to get in. Mild-mannered Cameron might never have considered it. Spencer plays all the angles, and his competitiveness keeps the brothers at odds throughout. Cameron doesn't think much of his chances and really believes that his family hasn't any faith in him either, but he finds the games' puzzles intriguing. His video camera—his lifelong companion—has trained him to see things cinematically, and his observation skills become key. Readers might feel that they are following Cameron to his inevitable, big win, but Feldman is canny and employs hints of a possible act of sabotage to keep the outcome slightly more uncertain. Every puzzle is clearly explained but never too quickly, giving readers a chance to make their own guesses. (There are some amusing posers, but nothing requires calculus.) Some moral and ethical questions arise, but there's no time for soul-searching in this mildly amusing entertainment. Puzzle lovers who pick the book up wanting to hang out in the Gollywhopper world one more time will find themselves with a better-than-average sequel. (Fiction. 8-12) Copyright Kirkus 2014 Kirkus/BPI Communications.All rights reserved.

----------------------
Publishers Weekly Reviews 2008 February #1

When his father is charged with embezzlement, 12-year-old Gil Goodson becomes an outcast at school and his family sinks under a black cloud that doesn't lift, not even after his dad is acquitted. From this somber premise, first-time novelist Feldman concocts an outlandish method by which Gil will come out on top again--and get enough cash so his family can move. But winning the Gollywhopper Games, a contest sponsored by the toy company that fired his father, means besting 25,000 entrants in a series of brainteasers. Gil makes it to the final 10, where two teams compete against each other. His teammates are as obnoxious as the golden ticket holders on Charlie Bucket's famous tour, though not as imaginatively drawn, and their bickering nearly drains the fun from the whacked-out challenges they face. Indeed, the appeal of the book lies in the puzzles, which involve unscrambling clues hidden in rhyming verses and then tackling various stunts (obstacle courses, mazes, scavenger hunts) that get increasingly difficult as the field is winnowed. As the outcome of this intricate, potentially interactive story is never in doubt, many kids will want to put the story on pause to try to work out each answer. Final illustrations not seen by PW . Ages 10-14. (Feb.)

[Page 57]. Copyright 2008 Reed Business Information.

----------------------
School Library Journal Reviews 2008 March

Gr 4-8-- Gil is one of 5000 kids competing for fame and prizes in a fantastic event sponsored by the Golly Toy and Game Company. By solving a series of word games and puzzles, and passing physical challenges, he reaches the finals, where he must outshine four others, including an ex-classmate who may be cheating. Gil has further motivation to win--his father was wrongly accused of embezzling from the company, a personal stake that provides added interest. The challenges themselves are fun: the wordplay and codes required to solve them are tricky, but not impossible, and it's interesting to see the kids' thought processes. Part of the competition involves teaming up, and Gil shows leadership skills and learns to see his partners' hidden strengths. Adequate black-and-white drawings appear throughout. With occasionally stiff dialogue and fairly superficial supporting characters, the process of the Games is the main draw. Several plot contrivances, including the fact that the fathers of two of the finalists were rival Golly Toys employees, make things a bit less suspenseful. Despite these flaws, the appealing premise of a competition within a toy company headquarters recalls Roald Dahl's Charlie and the Chocolate Factory (Knopf, 1964), and the puzzle solving may appeal to fans of Trenton Lee Stewart's The Mysterious Benedict Society (Little, Brown, 2007) or Blue Balliett's Chasing Vermeer (Scholastic, 2004), making Feldman's book a workable, though less satisfying, follow-up to those titles.--Steven Engelfried, Multnomah County Library, OR

[Page 198]. Copyright 2008 Reed Business Information.

----------------------
School Library Journal Reviews 2014 May

Gr 4-7--Due to the overwhelming success of the first Gollywhopper Games, the Golly Toy and Game Company decides to host another competition. Readers meet an all-new cast of characters as they compete to win.

[Page 145]. (c) Copyright 2014. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

----------------------