Annotations for Aldwyn y la profecia / The Familiars


Baker & Taylor
When a scrappy alley cat named Aldwyn passes himself off as a magical animal companion to Jack, a young wizard in training, Aldwyn and his fellow "familiars," a know-it-all blue jay and bumbling tree frog, must save the kingdom after the evil queen of Vastia kidnaps Jack and two other wizards.

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Baker & Taylor
When an alley cat named Aldwyn passes himself off as a magical companion to Jack, a wizard in training, Aldwyn and his fellow "familiars," a blue jay and tree frog, must save the kingdom after the queen of Vastia kidnaps Jack and two others.

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Spanish Pubs Llc
Aldwyn es un gato callejero de Vastia, cuya unica preocupacion es echarse un pescado a la boca. Sin pretenderlo, Aldwyn se convierte en la mascota magica de Jack (salvo por el "detalle" de que no tiene magia) y se marcha al campo a iniciar sus estudios. Pero alli, las cosas no van bien. La Reina ha enloquecido y ha convertido a los magos en sus primeros enemigos. Las tres mascotas de los magos, Aldwyn, un pajaro y un sapo, van a su rescate, pero en verdad son ellos y no los humanos los tres elegidos por la profecia.

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Spanish Pubs Llc
When three young wizards-in-training get kidnapped by evil queen of the land, their families go in a journey to rescue them. Aldwyn, a cat with telekinesis; Skylar, a blue jay who casts illusions; and Gilbert, a frog that sees visions of the future in pools of water. See what happens when these three animal go on a heroic adventure of their own!

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