Annotations for Homework Machine
Baker & Taylor
Four fifth-grade students--a geek, a class clown, a teacher's pet, and a slacker--as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments.
Baker & Taylor
When Brenton builds a homework machine, four unlikely friends delight in using it to lighten their load and get very good grades, but when the machine becomes more powerful than any of them ever imagined it could, the group has to find a way to stop it before they all get caught by the teacher! 25,000 first printing.
Simon and Schuster
DOING HOMEWORK BECOMES A THING OF THE PAST
The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret.
Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can't get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail...or worse!