Across both worlds are seven legendary blades. Some have been uncovered, Some forgotten, Others secreted away.
Very soon all must be united.
Spending the summer fighting dragons, rescuing wizards, and leaping through portals into the Otherworld was only the beginning for Artie and Kay Kingfisher. The two worlds remain divided, Merlin is missing, and worst of all, Qwon Onakea, their kidnapped friend, may be lost to the Otherworld forever. It seems the only way to save both worlds--and to save his friends--is for Artie to claim his throne as King Arthur reborn.
To do this, Artie must gather his knights so they can venture forth and recover each of the Seven Swords. Finding them all is Artie's only hope for victory.
But all the video games in the world haven't prepared Artie for the battles to come against giants, dragons, ogres, and sorcerers. Nor is he ready for the unexpected threat of the Peace Sword, a mysterious weapon used by the treacherous Mordred to kill the original King Arthur more than a thousand years ago. . . .